Statistics & Probability · Grade 11
Expected Value and Decisions
Quick answer
Expected value turns a risky choice into a single number: the average outcome if the choice were repeated many times. It shows why a raffle ticket loses money on average, which insurance plan costs less in the long run, and what a fair price for a game would be. Probability also makes decisions fair, and it explains why a positive result on an accurate test can still be more likely wrong than right.
What you'll learn
- Find the expected payoff of a game of chance and its fair price
- Compare strategies by their expected values and their risks
- Use probability to make fair decisions and to interpret test results
Is the game worth playing?
A booster club sells raffle tickets at dollars each. One ticket wins dollars and two more win dollars each. What is a ticket worth?
Each outcome gets a net gain — prize minus the paid — and a probability:
| Outcome | Net gain | Probability |
|---|---|---|
| grand prize | ||
| second prize | ||
| no prize |
The expected value of the net gain is
On average a ticket loses dollars. That is how the club raises money: the dollars in sales pays out in prizes.
Fair games and fair prices
A game is fair when its expected net gain is . The fair price of a game is its expected winnings, before paying.
Why expected value decides in the long run
Expected value is the average of many repetitions. Some choices are made over and over: running a raffle every season, pricing a carnival game, insuring thousands of cars. Those are judged well by their expected value, because the long-run average is what will actually happen to the total.
A choice made once needs one more question: what is the worst case, and can it be afforded? The average only emerges over many repetitions, and a single bad outcome can matter more than a good average.
Comparing strategies
Two car insurance plans cover the same repairs:
| Premium per year | Deductible | |
|---|---|---|
| Plan A | ||
| Plan B |
Suppose a driver has a chance of a claim in a year, and any claim is large enough to use the full deductible. The expected yearly cost of each plan is the premium plus the deductible times its probability:
Plan B costs dollars less per year on average. But in a bad year, Plan A costs and Plan B costs . A driver who could not cover the larger bill might still reasonably choose A.
The plans cost the same on average when , which gives . A driver with a claim chance above about does better with Plan A on average too.
Making fair decisions
Probability also decides things fairly: when several people have equal claims to one prize, a random process gives each the same chance.
| Choosing among | A fair method |
|---|---|
| two people | flip a coin |
| three people | roll a die: faces –, –, – |
| any number | draw names from a hat, or use a random number generator |
A method is fair only if the probabilities really are equal. Flipping a coin twice has four equally likely results, and four does not split evenly into three. Assigning HH, HT and TH to three people leaves TT, and giving TT to one of them doubles that person’s chance. Flipping again on TT restores fairness.
Tests and false positives
A medical test catches of people who have a condition and correctly clears of people who do not. The condition affects of people tested. If someone tests positive, how likely is it that they have the condition?
Picture people, as in a two-way table:
| Test positive | Test negative | Total | |
|---|---|---|---|
| Have the condition | |||
| Do not | |||
| Total |
Of the positives, only have the condition:
About . The test is accurate, but the condition is rare, so the false-positive rate among the healthy people creates more false alarms than there are true cases. That is why a positive screening result is usually followed by a second, different test. The idea is the conditional probability of the positive group, not of the whole population.
Worked examples
Common mistakes
Practice problems
-
Find the expected net gain of a raffle ticket that costs dollars when tickets are sold for one -dollar prize and two -dollar prizes.
Answer
dollars
Full solution
Expected winnings are , and subtracting the -dollar price gives .
-
A game costs dollar and pays dollars on a six. Find the expected net gain and a fair price.
Answer
About dollars; a fair price is about dollars.
Full solution
Expected winnings are . The net gain is , and a fair price equals the expected winnings.
-
Is a -dollar spinner game fair if it pays dollars half the time, dollars a third of the time, and nothing otherwise?
Answer
Yes.
Full solution
Expected winnings are dollars, equal to the price.
-
For the insurance plans, which has the lower expected yearly cost, and what does each cost in a year with a claim?
Answer
Plan B, at expected. With a claim, A costs and B costs .
Full solution
A: . B: .
With a claim, each plan costs its premium plus its deductible.
-
At what claim probability do the two insurance plans have equal expected costs?
Answer
About
Full solution
gives , so .
-
Is a -dollar warranty against a -dollar repair with probability worth buying on average?
Answer
No. It costs dollars more than its expected saving.
Full solution
Expected repair cost is dollars, and .
-
Describe a fair way to choose one of three people using a single die.
Answer
Assign each person two faces, such as –, – and –.
Full solution
Each pair of faces has probability , so each person has the same chance.
-
Explain why flipping a coin twice cannot choose fairly among three people unless one result means “flip again”.
Answer
There are four equally likely results, and four cannot be split into three equal shares.
Full solution
HH, HT, TH and TT each have probability . Any assignment to three people gives one person two results, a chance, or leaves a result unassigned. Setting one result aside as “flip again” leaves three equally likely results, one per person.
-
The same test is used where of people tested have the condition. Out of people, find the probability that a positive result is correct.
Answer
About
Full solution
have the condition and of them test positive. Of the who do not, , or , test positive.
. With a common condition, a positive result is usually right.
-
A patient tests positive on the test for the condition that affects of people tested. Pat says there is a chance the patient has it. Find the error.
Hint
How many of the positives come from people without the condition?
Answer
The describes the test, not the positives. The chance is about .
Full solution
The is the probability of a positive result given the condition. Pat needs the reverse: the probability of the condition given a positive result.
Out of people, true cases test positive, but so do healthy people. Of positives, are correct: about .
The low figure comes from rarity, not from a weak test. The same test gives about where the condition is common.
Frequently asked questions
How do I find the expected payoff of a game?
Multiply each net gain by its probability and add. Net gain means winnings minus what you paid to play.
What makes a game fair?
An expected payoff of zero. Over many plays, neither the player nor the house comes out ahead on average.
Should I always choose the option with the best expected value?
For a choice repeated many times, yes. For a one-time choice, also consider the worst case, because the average only emerges over many repetitions.
How can I make a fair choice among three people with a die?
Give each person two faces, such as 1–2, 3–4 and 5–6. Each then has a probability of 1/3.
Why can a positive result on a 95% accurate test be probably wrong?
When a condition is rare, most people tested do not have it, so even a small false-positive rate among them produces more false alarms than true cases.
Standards alignment
This lesson covers the following Common Core State Standards for Mathematics.
- CCSS.MATH.CONTENT.HSS.MD.B.5Using Probability to Make Decisions(+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values.
- CCSS.MATH.CONTENT.HSS.MD.B.5aUsing Probability to Make DecisionsFind the expected payoff for a game of chance.
- CCSS.MATH.CONTENT.HSS.MD.B.5bUsing Probability to Make DecisionsEvaluate and compare strategies on the basis of expected values.
- CCSS.MATH.CONTENT.HSS.MD.B.6Using Probability to Make Decisions(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator).
- CCSS.MATH.CONTENT.HSS.MD.B.7Using Probability to Make Decisions(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game).