Statistics & Probability · Grade 11

Expected Value and Decisions

Quick answer

Expected value turns a risky choice into a single number: the average outcome if the choice were repeated many times. It shows why a raffle ticket loses money on average, which insurance plan costs less in the long run, and what a fair price for a game would be. Probability also makes decisions fair, and it explains why a positive result on an accurate test can still be more likely wrong than right.

What you'll learn

  • Find the expected payoff of a game of chance and its fair price
  • Compare strategies by their expected values and their risks
  • Use probability to make fair decisions and to interpret test results

Is the game worth playing?

A booster club sells 500500 raffle tickets at 22 dollars each. One ticket wins 300300 dollars and two more win 5050 dollars each. What is a ticket worth?

Each outcome gets a net gain — prize minus the 22 paid — and a probability:

OutcomeNet gainProbability
grand prize2982981500\tfrac{1}{500}
second prize48482500\tfrac{2}{500}
no prize−2-2497500\tfrac{497}{500}

The expected value of the net gain is

298⋅1500+48⋅2500−2⋅497500=298+96−994500=−1.20298\cdot\tfrac{1}{500} + 48\cdot\tfrac{2}{500} - 2\cdot\tfrac{497}{500} = \frac{298 + 96 - 994}{500} = -1.20

On average a ticket loses 1.201.20 dollars. That is how the club raises money: the 1,0001{,}000 dollars in sales pays out 400400 in prizes.

Fair games and fair prices

A game is fair when its expected net gain is 00. The fair price of a game is its expected winnings, before paying.

Why expected value decides in the long run

Expected value is the average of many repetitions. Some choices are made over and over: running a raffle every season, pricing a carnival game, insuring thousands of cars. Those are judged well by their expected value, because the long-run average is what will actually happen to the total.

A choice made once needs one more question: what is the worst case, and can it be afforded? The average only emerges over many repetitions, and a single bad outcome can matter more than a good average.

Comparing strategies

Two car insurance plans cover the same repairs:

Premium per yearDeductible
Plan A1,2001{,}200500500
Plan B8008002,0002{,}000

Suppose a driver has a 10%10\% chance of a claim in a year, and any claim is large enough to use the full deductible. The expected yearly cost of each plan is the premium plus the deductible times its probability:

A: 1200+0.1(500)=1250B: 800+0.1(2000)=1000\text{A: } 1200 + 0.1(500) = 1250 \qquad \text{B: } 800 + 0.1(2000) = 1000

Plan B costs 250250 dollars less per year on average. But in a bad year, Plan A costs 1,7001{,}700 and Plan B costs 2,8002{,}800. A driver who could not cover the larger bill might still reasonably choose A.

The plans cost the same on average when 1200+500p=800+2000p1200 + 500p = 800 + 2000p, which gives p≈0.27p \approx 0.27. A driver with a claim chance above about 27%27\% does better with Plan A on average too.

Making fair decisions

Probability also decides things fairly: when several people have equal claims to one prize, a random process gives each the same chance.

Choosing amongA fair method
two peopleflip a coin
three peopleroll a die: faces 11–22, 33–44, 55–66
any numberdraw names from a hat, or use a random number generator

A method is fair only if the probabilities really are equal. Flipping a coin twice has four equally likely results, and four does not split evenly into three. Assigning HH, HT and TH to three people leaves TT, and giving TT to one of them doubles that person’s chance. Flipping again on TT restores fairness.

Tests and false positives

A medical test catches 95%95\% of people who have a condition and correctly clears 95%95\% of people who do not. The condition affects 2%2\% of people tested. If someone tests positive, how likely is it that they have the condition?

Picture 10,00010{,}000 people, as in a two-way table:

Test positiveTest negativeTotal
Have the condition1901901010200200
Do not4904909,3109{,}3109,8009{,}800
Total6806809,3209{,}32010,00010{,}000

Of the 680680 positives, only 190190 have the condition:

P(condition∣positive)=190680≈0.279P(\text{condition} \mid \text{positive}) = \frac{190}{680} \approx 0.279

About 28%28\%. The test is accurate, but the condition is rare, so the 5%5\% false-positive rate among the 9,8009{,}800 healthy people creates more false alarms than there are true cases. That is why a positive screening result is usually followed by a second, different test. The idea is the conditional probability of the positive group, not of the whole population.

Worked examples

Common mistakes

Practice problems

  1. Find the expected net gain of a raffle ticket that costs 22 dollars when 500500 tickets are sold for one 300300-dollar prize and two 5050-dollar prizes.

    Answer

    −1.20-1.20 dollars

    Full solution

    Expected winnings are 300+50+50500=0.80\tfrac{300 + 50 + 50}{500} = 0.80, and subtracting the 22-dollar price gives −1.20-1.20.

  2. A game costs 11 dollar and pays 44 dollars on a six. Find the expected net gain and a fair price.

    Answer

    About −0.33-0.33 dollars; a fair price is about 0.670.67 dollars.

    Full solution

    Expected winnings are 4⋅16=234 \cdot \tfrac{1}{6} = \tfrac{2}{3}. The net gain is 23−1=−13\tfrac{2}{3} - 1 = -\tfrac{1}{3}, and a fair price equals the expected winnings.

  3. Is a 33-dollar spinner game fair if it pays 22 dollars half the time, 66 dollars a third of the time, and nothing otherwise?

    Answer

    Yes.

    Full solution

    Expected winnings are 1+2=31 + 2 = 3 dollars, equal to the price.

  4. For the insurance plans, which has the lower expected yearly cost, and what does each cost in a year with a claim?

    Answer

    Plan B, at 1,0001{,}000 expected. With a claim, A costs 1,7001{,}700 and B costs 2,8002{,}800.

    Full solution

    A: 1200+0.1(500)=12501200 + 0.1(500) = 1250. B: 800+0.1(2000)=1000800 + 0.1(2000) = 1000.

    With a claim, each plan costs its premium plus its deductible.

  5. At what claim probability do the two insurance plans have equal expected costs?

    Answer

    About 0.270.27

    Full solution

    1200+500p=800+2000p1200 + 500p = 800 + 2000p gives 400=1500p400 = 1500p, so p=415≈0.267p = \tfrac{4}{15} \approx 0.267.

  6. Is a 6060-dollar warranty against a 300300-dollar repair with probability 0.150.15 worth buying on average?

    Answer

    No. It costs 1515 dollars more than its expected saving.

    Full solution

    Expected repair cost is 0.15×300=450.15 \times 300 = 45 dollars, and 60−45=1560 - 45 = 15.

  7. Describe a fair way to choose one of three people using a single die.

    Answer

    Assign each person two faces, such as 11–22, 33–44 and 55–66.

    Full solution

    Each pair of faces has probability 26=13\tfrac{2}{6} = \tfrac{1}{3}, so each person has the same chance.

  8. Explain why flipping a coin twice cannot choose fairly among three people unless one result means “flip again”.

    Answer

    There are four equally likely results, and four cannot be split into three equal shares.

    Full solution

    HH, HT, TH and TT each have probability 14\tfrac{1}{4}. Any assignment to three people gives one person two results, a 12\tfrac{1}{2} chance, or leaves a result unassigned. Setting one result aside as “flip again” leaves three equally likely results, one per person.

  9. The same 95%95\% test is used where 20%20\% of people tested have the condition. Out of 10,00010{,}000 people, find the probability that a positive result is correct.

    Answer

    About 0.830.83

    Full solution

    2,0002{,}000 have the condition and 1,9001{,}900 of them test positive. Of the 8,0008{,}000 who do not, 5%5\%, or 400400, test positive.

    19001900+400=19002300≈0.826\tfrac{1900}{1900 + 400} = \tfrac{1900}{2300} \approx 0.826. With a common condition, a positive result is usually right.

  10. A patient tests positive on the 95%95\% test for the condition that affects 2%2\% of people tested. Pat says there is a 95%95\% chance the patient has it. Find the error.

    Hint

    How many of the positives come from people without the condition?

    Answer

    The 95%95\% describes the test, not the positives. The chance is about 28%28\%.

    Full solution

    The 95%95\% is the probability of a positive result given the condition. Pat needs the reverse: the probability of the condition given a positive result.

    Out of 10,00010{,}000 people, 190190 true cases test positive, but so do 490490 healthy people. Of 680680 positives, 190190 are correct: about 28%28\%.

    The low figure comes from rarity, not from a weak test. The same test gives about 83%83\% where the condition is common.

Frequently asked questions

How do I find the expected payoff of a game?

Multiply each net gain by its probability and add. Net gain means winnings minus what you paid to play.

What makes a game fair?

An expected payoff of zero. Over many plays, neither the player nor the house comes out ahead on average.

Should I always choose the option with the best expected value?

For a choice repeated many times, yes. For a one-time choice, also consider the worst case, because the average only emerges over many repetitions.

How can I make a fair choice among three people with a die?

Give each person two faces, such as 1–2, 3–4 and 5–6. Each then has a probability of 1/3.

Why can a positive result on a 95% accurate test be probably wrong?

When a condition is rare, most people tested do not have it, so even a small false-positive rate among them produces more false alarms than true cases.

Standards alignment

This lesson covers the following Common Core State Standards for Mathematics.

  • CCSS.MATH.CONTENT.HSS.MD.B.5Using Probability to Make Decisions(+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values.
  • CCSS.MATH.CONTENT.HSS.MD.B.5aUsing Probability to Make DecisionsFind the expected payoff for a game of chance.
  • CCSS.MATH.CONTENT.HSS.MD.B.5bUsing Probability to Make DecisionsEvaluate and compare strategies on the basis of expected values.
  • CCSS.MATH.CONTENT.HSS.MD.B.6Using Probability to Make Decisions(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator).
  • CCSS.MATH.CONTENT.HSS.MD.B.7Using Probability to Make Decisions(+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game).